Crash: VR Scene Inspection on Virtual Desktop + PC with Intel Integrated graphics. #35

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opened 2026-04-12 17:19:12 +00:00 by Triager-bot · 5 comments
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Original bug report: https://projects.blender.org/blender/blender/issues/157206

System Information
Operating system: Windows 11
Graphics card: Intel Arc 140V (Integrated graphics for Intel Ultra 258V processor)

Blender Version
Broken: 5.0.0, 5.1.1 release candidate
Worked: None

Short description of error

Expected: The program should not crash.
Observed: The program crashes.

Exact steps for others to reproduce the error

  1. Connect a VR headset to PC with Intel integrated graphics via Virtual Desktop
  2. Launch Blender and turn on VR Inspection plugin (Preference -> Add-on -> VR inspection)
  3. 3D Viewport ‣ Sidebar ‣ VR tab. Click "Start VR Session"
  4. Observe Crash.

I tested hello_xr.exe on the same machine and setup, and it works fine. So, this seems to be a problem inside Blender source code.

  • Download https://github.com/KhronosGroup/OpenXR-SDK-Source
  • Run .\bin\.\hello_xr.exe -g Vulkan2 or .\bin\.\hello_xr.exe -g Vulkan
  • Observe the VR scene is rendering without a problem.
Original bug report: https://projects.blender.org/blender/blender/issues/157206 **System Information** Operating system: Windows 11 Graphics card: Intel Arc 140V (Integrated graphics for Intel Ultra 258V processor) **Blender Version** Broken: 5.0.0, 5.1.1 release candidate Worked: None **Short description of error** Expected: The program should not crash. Observed: The program crashes. **Exact steps for others to reproduce the error** 1. Connect a VR headset to PC with Intel integrated graphics via Virtual Desktop 2. Launch Blender and turn on VR Inspection plugin (Preference -> Add-on -> VR inspection) 3. 3D Viewport ‣ Sidebar ‣ VR tab. Click "Start VR Session" 4. Observe Crash. I tested `hello_xr.exe` on the same machine and setup, and it works fine. So, this seems to be a problem inside Blender source code. - Download `https://github.com/KhronosGroup/OpenXR-SDK-Source` - Run `.\bin\.\hello_xr.exe -g Vulkan2` or `.\bin\.\hello_xr.exe -g Vulkan` - Observe the VR scene is rendering without a problem.
Triager-bot added the
Status
Needs review
label 2026-04-12 17:19:12 +00:00
Author
Owner

Report is clear

LLM Reasoning

Got it, let's see. The bug report has a clear title, system info (but we ignore that), Blender versions, short description, and exact steps to reproduce. The steps are numbered and specific: connect headset via Virtual Desktop, launch Blender, enable VR plugin, start session, observe crash. Also mentions testing hello_xr.exe which works, so it's pointing to Blender's code. The description is clear about expected vs observed. So the clarity of the text and steps is good. So answer is Yes.

JSON Data

{
"llm_judgement": true,
"processing_time": 6.886326
}

<!-- ID: CLARITY_CHECK --> ### Report is clear <details> <summary>LLM Reasoning</summary> Got it, let's see. The bug report has a clear title, system info (but we ignore that), Blender versions, short description, and exact steps to reproduce. The steps are numbered and specific: connect headset via Virtual Desktop, launch Blender, enable VR plugin, start session, observe crash. Also mentions testing hello_xr.exe which works, so it's pointing to Blender's code. The description is clear about expected vs observed. So the clarity of the text and steps is good. So answer is Yes. </details> <details> <summary>JSON Data</summary> { "llm_judgement": true, "processing_time": 6.886326 } </details>
Author
Owner

Report is specific

LLM Reasoning

Got it, let's analyze this bug report. The title mentions "Crash: VR Scene Inspection on Virtual Desktop + PC with Intel Integrated graphics." Then the steps are specific: connect VR headset via Virtual Desktop, launch Blender, enable VR plugin, start session, observe crash. Also, they tested another app (hello_xr.exe) which works, so it's a specific issue related to Blender's VR feature on that setup. The report is about a particular scenario (VR Scene Inspection with Intel integrated graphics and Virtual Desktop), not a vague "crashing while rendering" but a specific case. So the answer should be 'Specific'.

JSON Data

{
"llm_judgement": true,
"processing_time": 8.286508
}

<!-- ID: SPECIFIC_REPORT --> ### Report is specific <details> <summary>LLM Reasoning</summary> Got it, let's analyze this bug report. The title mentions "Crash: VR Scene Inspection on Virtual Desktop + PC with Intel Integrated graphics." Then the steps are specific: connect VR headset via Virtual Desktop, launch Blender, enable VR plugin, start session, observe crash. Also, they tested another app (hello_xr.exe) which works, so it's a specific issue related to Blender's VR feature on that setup. The report is about a particular scenario (VR Scene Inspection with Intel integrated graphics and Virtual Desktop), not a vague "crashing while rendering" but a specific case. So the answer should be 'Specific'. </details> <details> <summary>JSON Data</summary> { "llm_judgement": true, "processing_time": 8.286508 } </details>
Author
Owner

Report flagged as NOT a duplicate by LLM

Crash when using Vulkan

https://projects.blender.org/blender/blender/issues/151701

System Information
Operating system: Windows-10-10.0.26100-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 4060 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 591.44 Opengl Backend

Blender Version
Broken: version: 5.0.0, branch: blender-v5.0-release, commit date: 2025-11-18 09:54, hash: a37564c4df7a
Worked: (newest version of Blender that worked as expected)

Short description of error
The laptop I'm using is an ASUS with a 4060.Help Plz!!!

Exact steps for others to reproduce the error
Use Vulkan baskend, create a new window or open the settings.

LLM Reasoning

Got it, let's analyze these two bug reports. First, look at the description and steps.

Bug report 1 is about crashing when using VR Scene Inspection with Intel integrated graphics via Virtual Desktop. The steps involve connecting VR headset, launching Blender, enabling VR plugin, starting VR session, then crash. Also mentions hello_xr.exe works, so it's a Blender issue.

Bug report 2 is about crashing when using Vulkan backend on an NVIDIA GPU. Steps are to use Vulkan backend and create new window or open settings. The system info has different OS (Windows 10 vs 11) and graphics card (NVIDIA vs Intel).

The key here is the cause: one is VR + Intel integrated, the other is Vulkan + NVIDIA. Different setups, different triggers. So they're not the same issue. Therefore, answer is No.

JSON Data

{
"llm_judgement": false,
"processing_time": 12.145337,
"duplicate_report_number": "151701"
}

<!-- ID: CHECK_DUPLICATE --> ### Report flagged as NOT a duplicate by LLM <details> <summary>Crash when using Vulkan</summary> https://projects.blender.org/blender/blender/issues/151701 **System Information** Operating system: Windows-10-10.0.26100-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 4060 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 591.44 Opengl Backend **Blender Version** Broken: version: 5.0.0, branch: blender-v5.0-release, commit date: 2025-11-18 09:54, hash: `a37564c4df7a` Worked: (newest version of Blender that worked as expected) **Short description of error** The laptop I'm using is an ASUS with a 4060.Help Plz!!! **Exact steps for others to reproduce the error** Use Vulkan baskend, create a new window or open the settings. </details> <details> <summary>LLM Reasoning</summary> Got it, let's analyze these two bug reports. First, look at the description and steps. Bug report 1 is about crashing when using VR Scene Inspection with Intel integrated graphics via Virtual Desktop. The steps involve connecting VR headset, launching Blender, enabling VR plugin, starting VR session, then crash. Also mentions hello_xr.exe works, so it's a Blender issue. Bug report 2 is about crashing when using Vulkan backend on an NVIDIA GPU. Steps are to use Vulkan backend and create new window or open settings. The system info has different OS (Windows 10 vs 11) and graphics card (NVIDIA vs Intel). The key here is the cause: one is VR + Intel integrated, the other is Vulkan + NVIDIA. Different setups, different triggers. So they're not the same issue. Therefore, answer is No. </details> <details> <summary>JSON Data</summary> { "llm_judgement": false, "processing_time": 12.145337, "duplicate_report_number": "151701" } </details>
Author
Owner

Report flagged as NOT a duplicate by LLM

Blender 5.1 crashes

https://projects.blender.org/blender/blender/issues/153578

System Information
Operating system: Windows-10-10.0.26200-SP0 64 Bits
Graphics card: D3D12 (Qualcomm(R) Adreno(TM) X1-85 GPU) Microsoft Corporation 4.6 (Core Profile) Mesa 26.0.0-devel (git-b36be3abdc) Opengl Backend

Blender Version
Broken: version:blender-5.1.0-alpha+main.5549bc572398-windows.arm64-release`
Worked: 5.0

Short description of error
Crashes at start with the message that file VCRUNTIME140D.dll was not found.

Exact steps for others to reproduce the error
Run Blender and it crashes.

LLM Reasoning

Got it, let's analyze these two bug reports. First, look at the description and steps to reproduce.

Bug Report 1: The issue is a crash when using VR Scene Inspection on Virtual Desktop with Intel integrated graphics. Steps involve connecting VR headset via Virtual Desktop, launching Blender, enabling VR plugin, starting VR session, then crashing. Also mentions hello_xr.exe works, so it's specific to Blender's code.

Bug Report 2: Crash at start with VCRUNTIME140D.dll not found. Steps are just running Blender and it crashes. The error is about a missing DLL, which is different from the VR-related crash in Report 1.

The descriptions and reproduction steps are completely different. One is VR plugin crash on Intel graphics, the other is startup crash due to missing DLL. So they're not the same issue.

JSON Data

{
"llm_judgement": false,
"processing_time": 11.972149,
"duplicate_report_number": "153578"
}

<!-- ID: CHECK_DUPLICATE --> ### Report flagged as NOT a duplicate by LLM <details> <summary>Blender 5.1 crashes</summary> https://projects.blender.org/blender/blender/issues/153578 **System Information** Operating system: Windows-10-10.0.26200-SP0 64 Bits Graphics card: D3D12 (Qualcomm(R) Adreno(TM) X1-85 GPU) Microsoft Corporation 4.6 (Core Profile) Mesa 26.0.0-devel (git-b36be3abdc) Opengl Backend **Blender Version** Broken: version:blender-5.1.0-alpha+main.5549bc572398-windows.arm64-release` Worked: 5.0 **Short description of error** Crashes at start with the message that file VCRUNTIME140D.dll was not found. **Exact steps for others to reproduce the error** Run Blender and it crashes. </details> <details> <summary>LLM Reasoning</summary> Got it, let's analyze these two bug reports. First, look at the description and steps to reproduce. Bug Report 1: The issue is a crash when using VR Scene Inspection on Virtual Desktop with Intel integrated graphics. Steps involve connecting VR headset via Virtual Desktop, launching Blender, enabling VR plugin, starting VR session, then crashing. Also mentions hello_xr.exe works, so it's specific to Blender's code. Bug Report 2: Crash at start with VCRUNTIME140D.dll not found. Steps are just running Blender and it crashes. The error is about a missing DLL, which is different from the VR-related crash in Report 1. The descriptions and reproduction steps are completely different. One is VR plugin crash on Intel graphics, the other is startup crash due to missing DLL. So they're not the same issue. </details> <details> <summary>JSON Data</summary> { "llm_judgement": false, "processing_time": 11.972149, "duplicate_report_number": "153578" } </details>
Author
Owner

Report flagged as NOT a duplicate by LLM

Crash when starting a VR Session using SteamVR

https://projects.blender.org/blender/blender/issues/78267

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14

Operating system: Linux-5.3.0-61-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.100

OpenXR Runtime: SteamVR beta Version 1.13.7 (1593046119) Built Jun 25, 2020 at 02:48
HMD: Valve Index

Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-25 11:54, hash: 8903368490
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-24 21:51, hash: ec776f18ff
Worked: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-23 21:54, hash: 49234c15e2

Addon Information
Name: VR Scene Inspection (0, 2, 0)
Author: Julian Eisel (Severin)

Short description of error
Blender crashes when trying to start a VR Session using SteamVR

Exact steps for others to reproduce the error

  • Start SteamVR
  • In Blender now start a VR Session using the VR Scene Inspection Addon

Notes
I get the crash on Linux and Windows.
In Windows I was able to get a glimpse of the following error message just before the crash:

Failed to submit Frame rendering start state.

Crash log for Windows is here:
blender.crash.txt

Crash log for Linux is here:
blender.crash.txt

LLM Reasoning

Got it, let's analyze the two bug reports. First, look at the key sections: description and steps to reproduce.

Bug Report 1:

  • Issue: Crash when using VR Scene Inspection on Virtual Desktop with Intel integrated graphics.
  • Steps: Connect VR via Virtual Desktop, launch Blender, enable VR inspection plugin, start VR session → crash.
  • Also mentions hello_xr.exe works, so points to Blender code.

Bug Report 2:

  • Issue: Crash when starting VR Session using SteamVR (with Valve Index).
  • Steps: Start SteamVR, then start VR Session in Blender's addon → crash.
  • Happens on Linux and Windows, error message "Failed to submit Frame rendering start state".

Now, check if the core issue is the same. The first report is about Intel integrated graphics with Virtual Desktop, the second is NVIDIA RTX with SteamVR (Valve Index). Different hardware setups, different VR runtimes (Virtual Desktop vs SteamVR), and different error messages. The steps are similar in that they involve starting a VR session, but the environments are distinct. So they're not the same issue. Therefore, the answer is No.

JSON Data

{
"llm_judgement": false,
"processing_time": 16.374813,
"duplicate_report_number": "78267"
}

<!-- ID: CHECK_DUPLICATE --> ### Report flagged as NOT a duplicate by LLM <details> <summary>Crash when starting a VR Session using SteamVR</summary> https://projects.blender.org/blender/blender/issues/78267 **System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14 Operating system: Linux-5.3.0-61-generic-x86_64-with-debian-buster-sid 64 Bits Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.100 OpenXR Runtime: SteamVR beta Version 1.13.7 (1593046119) Built Jun 25, 2020 at 02:48 HMD: Valve Index **Blender Version** Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-25 11:54, hash: `8903368490` Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-24 21:51, hash: `ec776f18ff` Worked: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-23 21:54, hash: `49234c15e2` **Addon Information** Name: VR Scene Inspection (0, 2, 0) Author: Julian Eisel (Severin) **Short description of error** Blender crashes when trying to start a VR Session using SteamVR **Exact steps for others to reproduce the error** - Start SteamVR - In Blender now start a VR Session using the VR Scene Inspection Addon **Notes** I get the crash on Linux and Windows. In Windows I was able to get a glimpse of the following error message just before the crash: ``` Failed to submit Frame rendering start state. ``` Crash log for Windows is here: [blender.crash.txt](https://archive.blender.org/developer/F8644019/blender.crash.txt) Crash log for Linux is here: [blender.crash.txt](https://archive.blender.org/developer/F8644016/blender.crash.txt) </details> <details> <summary>LLM Reasoning</summary> Got it, let's analyze the two bug reports. First, look at the key sections: description and steps to reproduce. Bug Report 1: - Issue: Crash when using VR Scene Inspection on Virtual Desktop with Intel integrated graphics. - Steps: Connect VR via Virtual Desktop, launch Blender, enable VR inspection plugin, start VR session → crash. - Also mentions hello_xr.exe works, so points to Blender code. Bug Report 2: - Issue: Crash when starting VR Session using SteamVR (with Valve Index). - Steps: Start SteamVR, then start VR Session in Blender's addon → crash. - Happens on Linux and Windows, error message "Failed to submit Frame rendering start state". Now, check if the core issue is the same. The first report is about Intel integrated graphics with Virtual Desktop, the second is NVIDIA RTX with SteamVR (Valve Index). Different hardware setups, different VR runtimes (Virtual Desktop vs SteamVR), and different error messages. The steps are similar in that they involve starting a VR session, but the environments are distinct. So they're not the same issue. Therefore, the answer is No. </details> <details> <summary>JSON Data</summary> { "llm_judgement": false, "processing_time": 16.374813, "duplicate_report_number": "78267" } </details>
Triager-bot added
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and removed
Status
Needs review
labels 2026-04-12 17:21:51 +00:00
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Reference: Triager-bot/blender-bug-reports#35