Bone Collection popup cannot have shortcuts assigned #40

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opened 2026-04-12 17:28:49 +00:00 by Triager-bot · 7 comments
Owner

Original bug report: https://projects.blender.org/blender/blender/issues/157214

System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 4080 SUPER/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 595.79 Opengl Backend

Blender Version
Broken: version: 5.1.0, branch: blender-v5.1-release, commit date: 2026-03-16 18:50, hash: adfe2921d5f3
Worked: (newest version of Blender that worked as expected)

Short description of error
When trying to assign a shortcut to a bone collection operator, the shortcut isn't assigned.

Exact steps for others to reproduce the error

  1. Open a new Blender instance
  2. In the viewport header go to AddArmature
  3. In the properties go to the armature panel
  4. Open the Bone Collections
  5. Right-click on the only entry Bones
  6. Right-click on the entry Select Bones
  7. Choose Assign Shortcut...
  8. Press any button combination
  9. Close the popups
  10. Try to use the shortcut
  11. Notice that nothing happens
  12. If you open the popups again, the shortcut isn't assigned

This is also the case for seemingly all other buttons in the Bone Collection popup

Original bug report: https://projects.blender.org/blender/blender/issues/157214 **System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 4080 SUPER/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 595.79 Opengl Backend **Blender Version** Broken: version: 5.1.0, branch: blender-v5.1-release, commit date: 2026-03-16 18:50, hash: `adfe2921d5f3` Worked: (newest version of Blender that worked as expected) **Short description of error** When trying to assign a shortcut to a bone collection operator, the shortcut isn't assigned. **Exact steps for others to reproduce the error** 1. Open a new Blender instance 2. In the viewport header go to `Add` → `Armature` 3. In the properties go to the armature panel 4. Open the Bone Collections 5. Right-click on the only entry `Bones` 6. Right-click on the entry `Select Bones` 7. Choose `Assign Shortcut...` 8. Press any button combination 9. Close the popups 10. Try to use the shortcut 11. Notice that nothing happens 12. If you open the popups again, the shortcut isn't assigned This is also the case for seemingly all other buttons in the `Bone Collection` popup
Triager-bot added the
Status
Needs review
label 2026-04-12 17:28:49 +00:00
Author
Owner

Report is clear

LLM Reasoning

Got it, let's see. The bug report has a clear title, short description, and exact steps to reproduce. The steps are numbered and detailed enough that someone can follow them. The issue is about not being able to assign shortcuts to bone collection operators, which is clearly stated. So the clarity of the text and steps is good. So the answer should be Yes.

JSON Data

{
"llm_judgement": true,
"processing_time": 5.94523
}

<!-- ID: CLARITY_CHECK --> ### Report is clear <details> <summary>LLM Reasoning</summary> Got it, let's see. The bug report has a clear title, short description, and exact steps to reproduce. The steps are numbered and detailed enough that someone can follow them. The issue is about not being able to assign shortcuts to bone collection operators, which is clearly stated. So the clarity of the text and steps is good. So the answer should be Yes. </details> <details> <summary>JSON Data</summary> { "llm_judgement": true, "processing_time": 5.94523 } </details>
Author
Owner

Report is specific

LLM Reasoning

Got it, let's analyze this bug report. The title is "Bone Collection popup cannot have shortcuts assigned". The body describes exact steps to reproduce: opening Blender, adding an armature, going through specific menus (Add → Armature, properties panel, Bone Collections), right-clicking on entries, assigning a shortcut, and checking that it doesn't work. It's about a specific feature (Bone Collection popup) and the exact steps are provided. So this is a specific issue because it's not vague; it's about a particular part of Blender (Bone Collection popup shortcuts) with detailed reproduction steps. Wait, but let me check the definition again. Specific bug reports are about a specific issue, like crashing while using a specific feature. Here, the issue is that shortcuts can't be assigned to Bone Collection popup buttons, which is a specific feature. The steps are exact, so it's specific. So the answer should be 'Specific'.

JSON Data

{
"llm_judgement": true,
"processing_time": 11.423312
}

<!-- ID: SPECIFIC_REPORT --> ### Report is specific <details> <summary>LLM Reasoning</summary> Got it, let's analyze this bug report. The title is "Bone Collection popup cannot have shortcuts assigned". The body describes exact steps to reproduce: opening Blender, adding an armature, going through specific menus (Add → Armature, properties panel, Bone Collections), right-clicking on entries, assigning a shortcut, and checking that it doesn't work. It's about a specific feature (Bone Collection popup) and the exact steps are provided. So this is a specific issue because it's not vague; it's about a particular part of Blender (Bone Collection popup shortcuts) with detailed reproduction steps. Wait, but let me check the definition again. Specific bug reports are about a specific issue, like crashing while using a specific feature. Here, the issue is that shortcuts can't be assigned to Bone Collection popup buttons, which is a specific feature. The steps are exact, so it's specific. So the answer should be 'Specific'. </details> <details> <summary>JSON Data</summary> { "llm_judgement": true, "processing_time": 11.423312 } </details>
Author
Owner

Report flagged as NOT a duplicate by LLM

Assigning bones to collections doesnt work on the panel

https://projects.blender.org/blender/blender/issues/114652

System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 545.84

Blender Version
Broken: version: 4.0.0 Beta, branch: blender-v4.0-release, commit date: 2023-11-08 20:31, hash: aaf69376314f
Worked: (newest version of Blender that worked as expected)

Short description of error
Moving one of the bones to the new collection by selecting it and pressing the assign button doesnt work on todays buil.d

Exact steps for others to reproduce the error

Create a bone, add a new collection, duplicate the bone, try moving one of the bones to the new collection by selecting it and pressing the assign button

image

with the m shortcut it works, just not with assign from the panel

LLM Reasoning

Got it, let's analyze these two bug reports. First, look at the descriptions and steps to reproduce.

Bug Report 1 is about assigning shortcuts to Bone Collection operators—when you try to set a shortcut, it doesn't work. The steps involve right-clicking on "Select Bones" in the Bone Collections panel and trying to assign a shortcut, but it fails.

Bug Report 2 is about moving bones to collections using the assign button in the panel—selecting a bone and pressing the assign button doesn't work (though m shortcut works). So this is about assigning bones to collections via the UI button, not shortcuts.

The key difference: Report 1 is about shortcut assignment for Bone Collection operators, Report 2 is about assigning bones to collections using the panel's assign button. Different issues—one is shortcut functionality, the other is bone-to-collection assignment. So they're not the same.

JSON Data

{
"llm_judgement": false,
"processing_time": 13.22617,
"duplicate_report_number": "114652"
}

<!-- ID: CHECK_DUPLICATE --> ### Report flagged as NOT a duplicate by LLM <details> <summary>Assigning bones to collections doesnt work on the panel</summary> https://projects.blender.org/blender/blender/issues/114652 **System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 545.84 **Blender Version** Broken: version: 4.0.0 Beta, branch: blender-v4.0-release, commit date: 2023-11-08 20:31, hash: `aaf69376314f` Worked: (newest version of Blender that worked as expected) **Short description of error** Moving one of the bones to the new collection by selecting it and pressing the assign button doesnt work on todays buil.d **Exact steps for others to reproduce the error** Create a bone, add a new collection, duplicate the bone, try moving one of the bones to the new collection by selecting it and pressing the assign button ![image](/attachments/9cb2a6f6-8314-4b20-a480-f31c124c83c1) with the m shortcut it works, just not with assign from the panel </details> <details> <summary>LLM Reasoning</summary> Got it, let's analyze these two bug reports. First, look at the descriptions and steps to reproduce. Bug Report 1 is about assigning shortcuts to Bone Collection operators—when you try to set a shortcut, it doesn't work. The steps involve right-clicking on "Select Bones" in the Bone Collections panel and trying to assign a shortcut, but it fails. Bug Report 2 is about moving bones to collections using the assign button in the panel—selecting a bone and pressing the assign button doesn't work (though m shortcut works). So this is about assigning bones to collections via the UI button, not shortcuts. The key difference: Report 1 is about shortcut assignment for Bone Collection operators, Report 2 is about assigning bones to collections using the panel's assign button. Different issues—one is shortcut functionality, the other is bone-to-collection assignment. So they're not the same. </details> <details> <summary>JSON Data</summary> { "llm_judgement": false, "processing_time": 13.22617, "duplicate_report_number": "114652" } </details>
Author
Owner

Report flagged as NOT a duplicate by LLM

Assign Automatic From Bones doesn't work in 5.0

https://projects.blender.org/blender/blender/issues/150081

System Information
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 560.94 Opengl Backend

Blender Version
Broken: version: 5.0.0 Release Candidate, branch: blender-v5.0-release, commit date: 2025-11-12 16:43, hash: cab24d57857c
Worked: 4.5.3

Short description of error
The operator Assign Automatic From Bones doesn't work reliable. It always creates the vertex groups, but sometimes just doesn't generate any weights. I guess this might be related to the new selection state of pose bones.
I ran into this on two different rigs and it only happens in Blender 5.0.

Exact steps for others to reproduce the error
I attached a file that allows to reproduce the error. Simply open the file and execute the operator from the Weights menu. You will note that the vertex groups are created, but empty. I tried to reproduce this with the default cube and a simple bone chain, but it worked in that simple test case...

LLM Reasoning

Got it, let's analyze these two bug reports. First, look at the descriptions and steps.

Bug report 1 is about not being able to assign shortcuts to Bone Collection operators (like "Select Bones"). The steps involve opening a new Blender instance, adding an armature, going to Bone Collections, right-clicking options, assigning a shortcut, but it doesn't work.

Bug report 2 is about the "Assign Automatic From Bones" operator in 5.0 not working reliably—sometimes creates vertex groups but no weights. The steps involve opening a specific file and executing the operator from the Weights menu, which results in empty vertex groups.

The issues are completely different: one is about shortcut assignment for Bone Collections, the other is about an operator (Assign Automatic From Bones) failing to generate weights. So they're not the same issue. Therefore, the answer is No.

JSON Data

{
"llm_judgement": false,
"processing_time": 13.106903,
"duplicate_report_number": "150081"
}

<!-- ID: CHECK_DUPLICATE --> ### Report flagged as NOT a duplicate by LLM <details> <summary>Assign Automatic From Bones doesn't work in 5.0</summary> https://projects.blender.org/blender/blender/issues/150081 **System Information** Operating system: Windows-10-10.0.22621-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 560.94 Opengl Backend **Blender Version** Broken: version: 5.0.0 Release Candidate, branch: blender-v5.0-release, commit date: 2025-11-12 16:43, hash: `cab24d57857c` Worked: 4.5.3 **Short description of error** The operator _Assign Automatic From Bones_ doesn't work reliable. It always creates the vertex groups, but sometimes just doesn't generate any weights. I guess this might be related to the new selection state of pose bones. I ran into this on two different rigs and it only happens in Blender 5.0. **Exact steps for others to reproduce the error** I attached a file that allows to reproduce the error. Simply open the file and execute the operator from the _Weights_ menu. You will note that the vertex groups are created, but empty. I tried to reproduce this with the default cube and a simple bone chain, but it worked in that simple test case... </details> <details> <summary>LLM Reasoning</summary> Got it, let's analyze these two bug reports. First, look at the descriptions and steps. Bug report 1 is about not being able to assign shortcuts to Bone Collection operators (like "Select Bones"). The steps involve opening a new Blender instance, adding an armature, going to Bone Collections, right-clicking options, assigning a shortcut, but it doesn't work. Bug report 2 is about the "Assign Automatic From Bones" operator in 5.0 not working reliably—sometimes creates vertex groups but no weights. The steps involve opening a specific file and executing the operator from the Weights menu, which results in empty vertex groups. The issues are completely different: one is about shortcut assignment for Bone Collections, the other is about an operator (Assign Automatic From Bones) failing to generate weights. So they're not the same issue. Therefore, the answer is No. </details> <details> <summary>JSON Data</summary> { "llm_judgement": false, "processing_time": 13.106903, "duplicate_report_number": "150081" } </details>
Author
Owner

Report flagged as NOT a duplicate by LLM

Broken shortcut "Move to bone collection" (M)

https://projects.blender.org/blender/blender/issues/154878

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070 NVIDIA Corporation NVIDIA 560.94 Vulkan Backend

Blender Version
Broken: version: 5.0.1, branch: blender-v5.0-release, commit date: 2025-12-15 16:36, hash: a3db93c5b259
Worked: (newest version of Blender that worked as expected)

Short description of error
Error when i move a bone

Exact steps for others to reproduce the error

When i try to move a bone to another bone collection with the shortcut "m" appears this error

"Python: TypeError: BLM_OT_bonelayers.init() takes 1 positional argument but 2 were given"

I don't use to make bug reports, sorry if a made a mistake. And thanks for all your work.

LLM Reasoning

Got it, let's analyze the two bug reports. First, look at the descriptions and steps.

Bug report 1 is about not being able to assign shortcuts to bone collection operators (like "Select Bones" in the Bone Collections popup). The steps involve trying to assign a shortcut and it not working.

Bug report 2 is about a specific shortcut ("M") for moving a bone to another collection causing a Python TypeError. The error message is different, and the issue here is an error when using the shortcut, not the inability to assign shortcuts.

So the core issues are different: one is about assigning shortcuts (they don't stick), the other is about a specific shortcut causing an error during use. Therefore, they aren't the same issue.

JSON Data

{
"llm_judgement": false,
"processing_time": 11.477191999999999,
"duplicate_report_number": "154878"
}

<!-- ID: CHECK_DUPLICATE --> ### Report flagged as NOT a duplicate by LLM <details> <summary>Broken shortcut "Move to bone collection" (M)</summary> https://projects.blender.org/blender/blender/issues/154878 **System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3070 NVIDIA Corporation NVIDIA 560.94 Vulkan Backend **Blender Version** Broken: version: 5.0.1, branch: blender-v5.0-release, commit date: 2025-12-15 16:36, hash: `a3db93c5b259` Worked: (newest version of Blender that worked as expected) **Short description of error** Error when i move a bone **Exact steps for others to reproduce the error** When i try to move a bone to another bone collection with the shortcut "m" appears this error "Python: TypeError: BLM_OT_bonelayers.__init__() takes 1 positional argument but 2 were given" I don't use to make bug reports, sorry if a made a mistake. And thanks for all your work. </details> <details> <summary>LLM Reasoning</summary> Got it, let's analyze the two bug reports. First, look at the descriptions and steps. Bug report 1 is about not being able to assign shortcuts to bone collection operators (like "Select Bones" in the Bone Collections popup). The steps involve trying to assign a shortcut and it not working. Bug report 2 is about a specific shortcut ("M") for moving a bone to another collection causing a Python TypeError. The error message is different, and the issue here is an error when using the shortcut, not the inability to assign shortcuts. So the core issues are different: one is about assigning shortcuts (they don't stick), the other is about a specific shortcut causing an error during use. Therefore, they aren't the same issue. </details> <details> <summary>JSON Data</summary> { "llm_judgement": false, "processing_time": 11.477191999999999, "duplicate_report_number": "154878" } </details>
Author
Owner

Report flagged as NOT a duplicate by LLM

Assigning a shortcut in edit mode does not work

https://projects.blender.org/blender/blender/issues/109233

System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 497.17

Blender Version
Broken: version: 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash: e1ccd9d4a1d3
Worked: (newest version of Blender that worked as expected)

Short description of error
[Please fill out a short description of the error here]
I've written a short script to move the origin to the location where I have something selected in EDIT mode.
image
When I try to assign a shortcut to this by right clicking the operator it will not work in EDIT mode. You can only set a shortcut this way while in OBJECT mode.

However in the Blender Preferences I can go to Keymap and manually add the shortcut this way and it will work perfectly fine.

See video

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

  • Install script
  • Try setting a shortcut in EDIT mode
  • Try shortcut, it won't work
LLM Reasoning

Got it, let's analyze these two bug reports. First, look at the descriptions and steps.

Bug report 1 is about Bone Collection popup not allowing shortcuts to be assigned—steps involve opening bone collections, right-clicking "Select Bones", assigning shortcut, but it doesn't work. The issue is specific to bone collection operators in that popup.

Bug report 2 is about assigning a shortcut in edit mode (for a script) not working—you can only set it in object mode, and manual keymap works. The steps are installing a script, trying to assign shortcut in edit mode, which fails.

The first is about bone collection shortcuts in a specific UI popup, the second is about a script's shortcut assignment failing in edit mode (but working in object mode). These are different contexts: one is a built-in feature (bone collections), the other is a custom script. The steps and error descriptions don't match. So they're not the same issue.

JSON Data

{
"llm_judgement": false,
"processing_time": 14.102158,
"duplicate_report_number": "109233"
}

<!-- ID: CHECK_DUPLICATE --> ### Report flagged as NOT a duplicate by LLM <details> <summary>Assigning a shortcut in edit mode does not work</summary> https://projects.blender.org/blender/blender/issues/109233 **System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 497.17 **Blender Version** Broken: version: 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash: `e1ccd9d4a1d3` Worked: (newest version of Blender that worked as expected) **Short description of error** [Please fill out a short description of the error here] I've written a short script to move the origin to the location where I have something selected in EDIT mode. ![image](/attachments/75fd908b-806d-413c-a710-44c83f87a32f) When I try to assign a shortcut to this by right clicking the operator it will not work in EDIT mode. You can only set a shortcut this way while in OBJECT mode. However in the Blender Preferences I can go to Keymap and manually add the shortcut this way and it will work perfectly fine. See video **Exact steps for others to reproduce the error** [Please describe the exact steps needed to reproduce the issue] [Based on the default startup or an attached .blend file (as simple as possible)] - Install script - Try setting a shortcut in EDIT mode - Try shortcut, it won't work </details> <details> <summary>LLM Reasoning</summary> Got it, let's analyze these two bug reports. First, look at the descriptions and steps. Bug report 1 is about Bone Collection popup not allowing shortcuts to be assigned—steps involve opening bone collections, right-clicking "Select Bones", assigning shortcut, but it doesn't work. The issue is specific to bone collection operators in that popup. Bug report 2 is about assigning a shortcut in edit mode (for a script) not working—you can only set it in object mode, and manual keymap works. The steps are installing a script, trying to assign shortcut in edit mode, which fails. The first is about bone collection shortcuts in a specific UI popup, the second is about a script's shortcut assignment failing in edit mode (but working in object mode). These are different contexts: one is a built-in feature (bone collections), the other is a custom script. The steps and error descriptions don't match. So they're not the same issue. </details> <details> <summary>JSON Data</summary> { "llm_judgement": false, "processing_time": 14.102158, "duplicate_report_number": "109233" } </details>
Author
Owner

Report flagged as NOT a duplicate by LLM

Bone Collections "Select" button doesn't work in Pose Mode (Blender 5 beta)

https://projects.blender.org/blender/blender/issues/148129

System Information
Operating system: Windows-10-10.0.26100-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 581.29 Opengl Backend

Blender Version
Broken: version: 5.0.0 Beta, branch: blender-v5.0-release, commit date: 2025-10-13 23:29, hash: 63d65bebf048
Worked: The commit before 5.0 a09d0cfd8ccecb57248c6ed96ba25900eab82e0f

Short description of error
Bone Collections "Select" button doesn't seem to work in Pose Mode.

Exact steps for others to reproduce the error
Create an armature, go to pose mode, deselect the default bone, then press the Select button under Data > Bone Collections.

LLM Reasoning

Got it, let's analyze these two bug reports. First, look at the descriptions and steps.

Bug report 1 is about not being able to assign shortcuts to Bone Collection operators (like "Select Bones"). The steps involve trying to assign a shortcut and it not working.

Bug report 2 is about the "Select" button in Bone Collections not working in Pose Mode—so when you press it, nothing happens. The steps are creating an armature, going to pose mode, deselecting the bone, then pressing Select.

The issues are different: one is about shortcut assignment failing, the other is about the button itself not functioning (even without shortcuts). So they're not the same issue. Therefore, the answer is No.

JSON Data

{
"llm_judgement": false,
"processing_time": 11.519166,
"duplicate_report_number": "148129"
}

<!-- ID: CHECK_DUPLICATE --> ### Report flagged as NOT a duplicate by LLM <details> <summary>Bone Collections "Select" button doesn't work in Pose Mode (Blender 5 beta)</summary> https://projects.blender.org/blender/blender/issues/148129 **System Information** Operating system: Windows-10-10.0.26100-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 581.29 Opengl Backend **Blender Version** Broken: version: 5.0.0 Beta, branch: blender-v5.0-release, commit date: 2025-10-13 23:29, hash: `63d65bebf048` Worked: The commit before 5.0 a09d0cfd8ccecb57248c6ed96ba25900eab82e0f **Short description of error** Bone Collections "Select" button doesn't seem to work in Pose Mode. **Exact steps for others to reproduce the error** Create an armature, go to pose mode, deselect the default bone, then press the Select button under Data > Bone Collections. </details> <details> <summary>LLM Reasoning</summary> Got it, let's analyze these two bug reports. First, look at the descriptions and steps. Bug report 1 is about not being able to assign shortcuts to Bone Collection operators (like "Select Bones"). The steps involve trying to assign a shortcut and it not working. Bug report 2 is about the "Select" button in Bone Collections not working in Pose Mode—so when you press it, nothing happens. The steps are creating an armature, going to pose mode, deselecting the bone, then pressing Select. The issues are different: one is about shortcut assignment failing, the other is about the button itself not functioning (even without shortcuts). So they're not the same issue. Therefore, the answer is No. </details> <details> <summary>JSON Data</summary> { "llm_judgement": false, "processing_time": 11.519166, "duplicate_report_number": "148129" } </details>
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labels 2026-04-12 17:33:43 +00:00
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Reference: Triager-bot/blender-bug-reports#40