UI: Themes: Changes to Bevel theme color not updating EDGE_BEVEL icon #71

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opened 2026-04-13 15:40:53 +00:00 by Triager-bot · 7 comments
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Original bug report: https://projects.blender.org/blender/blender/issues/157271

System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 591.74 Opengl Backend

Blender Version
Broken: version: 5.2.0 Alpha, branch: main, commit date: 2026-04-12 18:23, hash: 398b27ad1b8a

Short description of error
The various edge marking icons (EDGE_BEVEL, EDGE_CREASE, EDGE_SHARP, EDGE_SEAM) have been added during 840310f607.
These have colors that match the theme colors of their corresponding edges.

All icons except for EDGE_BEVEL immediately update when their corresponding color is altered.
For EDGE_BEVEL it usually requires triggering an update, either by editing another of the edge theme colors, or restarting/loading a new file for the new color to apply.

Exact steps for others to reproduce the error

  1. Have the edge icons visible. (Simplest way is to install the Icon Viewer extension and open it)
  2. Go to Themes > 3D Viewport and go to the edge theme settings.
  3. Alter the "Bevel" color, observe how the icon's color doesn't change.
  4. Alter another of the edge colors (Seam, Sharp, Crease), observe how the bevel icon now updates.
Original bug report: https://projects.blender.org/blender/blender/issues/157271 **System Information** Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 591.74 Opengl Backend **Blender Version** Broken: version: 5.2.0 Alpha, branch: main, commit date: 2026-04-12 18:23, hash: `398b27ad1b8a` **Short description of error** The various edge marking icons (`EDGE_BEVEL`, `EDGE_CREASE`, `EDGE_SHARP`, `EDGE_SEAM`) have been added during https://projects.blender.org/blender/blender/commit/840310f607907248c0c87d5a290dc4c636f65d04. These have colors that match the theme colors of their corresponding edges. All icons except for `EDGE_BEVEL` immediately update when their corresponding color is altered. For `EDGE_BEVEL` it usually requires triggering an update, either by editing another of the edge theme colors, or restarting/loading a new file for the new color to apply. **Exact steps for others to reproduce the error** <video src="attachments/bdda7a14-8369-4047-913d-cbb8ac0fddd8" title="2026-04-13 16-24-01.mp4" controls></video> 1. Have the edge icons visible. *(Simplest way is to install the Icon Viewer extension and open it)* 2. Go to `Themes > 3D Viewport` and go to the edge theme settings. 3. Alter the "Bevel" color, observe how the icon's color doesn't change. 4. Alter another of the edge colors _(Seam, Sharp, Crease)_, observe how the bevel icon now updates.
Triager-bot added the
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Needs review
label 2026-04-13 15:40:53 +00:00
Author
Owner

Report is clear

LLM Reasoning

Got it, let's see. The bug report has a clear title, describes the issue with the EDGE_BEVEL icon not updating when its color is changed, and provides steps to reproduce. The description explains that other icons update but this one needs a trigger. The steps are specific: have edge icons visible, go to themes, change Bevel color (no update), then change another color (updates). So it's clear. So the answer should be Yes.

JSON Data

{
"llm_judgement": true,
"processing_time": 7.339563999999999
}

<!-- ID: CLARITY_CHECK --> ### Report is clear <details> <summary>LLM Reasoning</summary> Got it, let's see. The bug report has a clear title, describes the issue with the EDGE_BEVEL icon not updating when its color is changed, and provides steps to reproduce. The description explains that other icons update but this one needs a trigger. The steps are specific: have edge icons visible, go to themes, change Bevel color (no update), then change another color (updates). So it's clear. So the answer should be Yes. </details> <details> <summary>JSON Data</summary> { "llm_judgement": true, "processing_time": 7.339563999999999 } </details>
Author
Owner

Report is specific

LLM Reasoning

Got it, let's analyze this bug report. The title is about a specific issue: "UI: Themes: Changes to Bevel theme color not updating EDGE_BEVEL icon". The body describes a precise problem where only the EDGE_BEVEL icon doesn't update its color when the Bevel theme color is changed, unlike other icons. It also gives exact steps to reproduce, including altering specific colors and observing the behavior. This isn't a vague issue like "crashing while rendering"—it's about a specific UI element (EDGE_BEVEL icon) not updating correctly with a specific theme color change. So it's a specific bug report.

JSON Data

{
"llm_judgement": true,
"processing_time": 10.262796
}

<!-- ID: SPECIFIC_REPORT --> ### Report is specific <details> <summary>LLM Reasoning</summary> Got it, let's analyze this bug report. The title is about a specific issue: "UI: Themes: Changes to Bevel theme color not updating EDGE_BEVEL icon". The body describes a precise problem where only the EDGE_BEVEL icon doesn't update its color when the Bevel theme color is changed, unlike other icons. It also gives exact steps to reproduce, including altering specific colors and observing the behavior. This isn't a vague issue like "crashing while rendering"—it's about a specific UI element (EDGE_BEVEL icon) not updating correctly with a specific theme color change. So it's a specific bug report. </details> <details> <summary>JSON Data</summary> { "llm_judgement": true, "processing_time": 10.262796 } </details>
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Report flagged as NOT a duplicate by LLM

Bug in theme customization in Blender 5.x.x

https://projects.blender.org/blender/blender/issues/156004

System Information
Operating system: Windows-10-10.0.26200-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 4070 Ti/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 576.88 Opengl Backend

Blender Version
Broken: version: 5.0.1, branch: blender-v5.0-release, commit date: 2025-12-15 16:36, hash: a3db93c5b259
Worked:4.x

Short description of error

In Blender 5.x.x, the icons for collections displayed in the Outliner always have a black outline. The icon outline can be changed under Preferences > Themes > User Interface > Icon Colors, and the default setting has an alpha value of 0. Despite this, only the outline for collections continues to appear.

Before(4.x.x)>bef.pngAfter(5.x.x)>aft.png

Exact steps for others to reproduce the error

  1. Launch Blender
  2. Check the Collection icon in the Outliner
LLM Reasoning

Got it, let's analyze these two bug reports. First, look at the descriptions and steps.

Bug report 1 is about the EDGE_BEVEL icon not updating its color when the theme's Bevel color is changed, unless another edge color is altered or Blender is restarted. The steps involve changing the Bevel color and observing the icon not updating immediately.

Bug report 2 is about collection icons in the Outliner having a black outline that doesn't change even though the theme setting for icon colors (specifically outline alpha) should affect it. The steps are just launching Blender and checking the Collection icon.

The issues are completely different: one is about edge marking icons in the 3D Viewport theme, the other is about collection icons in the Outliner's UI theme. So they're not duplicates. Therefore, the answer is No.

JSON Data

{
"llm_judgement": false,
"processing_time": 13.388438999999998,
"duplicate_report_number": "156004"
}

<!-- ID: CHECK_DUPLICATE --> ### Report flagged as NOT a duplicate by LLM <details> <summary>Bug in theme customization in Blender 5.x.x</summary> https://projects.blender.org/blender/blender/issues/156004 **System Information** Operating system: Windows-10-10.0.26200-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 4070 Ti/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 576.88 Opengl Backend **Blender Version** Broken: version: 5.0.1, branch: blender-v5.0-release, commit date: 2025-12-15 16:36, hash: `a3db93c5b259` Worked:4.x **Short description of error** In Blender 5.x.x, the icons for collections displayed in the Outliner always have a black outline. The icon outline can be changed under Preferences > Themes > User Interface > Icon Colors, and the default setting has an alpha value of 0. Despite this, only the outline for collections continues to appear. Before(4.x.x)>![bef.png](/attachments/c75678af-2233-4631-8b36-258cbb38cc4e)After(5.x.x)>![aft.png](/attachments/ed9dac8a-c6cf-447b-8ed6-ea2cb707aff3) **Exact steps for others to reproduce the error** 1. Launch Blender 2. Check the Collection icon in the Outliner </details> <details> <summary>LLM Reasoning</summary> Got it, let's analyze these two bug reports. First, look at the descriptions and steps. Bug report 1 is about the EDGE_BEVEL icon not updating its color when the theme's Bevel color is changed, unless another edge color is altered or Blender is restarted. The steps involve changing the Bevel color and observing the icon not updating immediately. Bug report 2 is about collection icons in the Outliner having a black outline that doesn't change even though the theme setting for icon colors (specifically outline alpha) should affect it. The steps are just launching Blender and checking the Collection icon. The issues are completely different: one is about edge marking icons in the 3D Viewport theme, the other is about collection icons in the Outliner's UI theme. So they're not duplicates. Therefore, the answer is No. </details> <details> <summary>JSON Data</summary> { "llm_judgement": false, "processing_time": 13.388438999999998, "duplicate_report_number": "156004" } </details>
Author
Owner

Report flagged as NOT a duplicate by LLM

Custom Icons Do Not Adapt to UI Theme (White Icons Hard to See in Light Theme)

https://projects.blender.org/blender/blender/issues/144024

System Information
Operating system: Windows 10 Pro 64-bit
Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU, Driver 576.80

Blender Version
Broken: 4.5.0, hash 8cb6b388974a
Worked: (No previous version handled this correctly either)

Short description of error
Custom icons in Blender do not automatically adapt to the current UI theme. As a result, white icons remain white when switching to the Light theme, making them difficult to see and causing many add-ons to look poorly integrated without manual workarounds.

Original description

In Blender’s UI, custom icons (loaded by add-ons via bpy.utils.previews.load) do not adapt to Blender’s Light or Dark themes.

For example, when a white icon is used in the Dark theme, it displays fine. But when the user switches to the Light theme, the icon remains white, which makes it hard to see and visually unappealing on the Light theme’s bright background.

This leads to a poor visual experience in add-ons. Users can still see the icons, but the lack of contrast makes them look broken or unfinished.

Steps to Reproduce the Issue

  • Load any add-on that uses custom white PNG icons.
  • In Dark theme: icons appear correctly and look good.
  • Switch to Light theme: icons remain white and become hard to distinguish against the bright UI.

There is no built-in way for Blender to recolor or adapt these icons automatically.

Why This is a Problem

Blender's UI is built around a dark gray interface to help users focus on their work. However, when switching to the Light theme (for visibility, preference, or specific workflows), add-ons using custom icons don’t adapt.

Blender’s default icons automatically switch colors, but custom icons do not, making them visually inconsistent and hard to see.

Not every developer knows how to create separate icon sets for each theme, and even if they do, Blender offers no support for this. It’s a manual workaround for what should be automatic.

UI Workarounds Are Obvious and Incomplete
Blender’s UI shows signs of similar workarounds to maintain visibility across themes:

  • Tooltips are kept short, likely to maintain clarity in the darker UI.
  • UI elements are clearly tweaked to avoid looking too “papery” or dull.

This icon issue is part of the same problem—manual fixes for theme contrast. But in this case, there’s no fix unless developers create and toggle black/white icons themselves.

Expected Behavior

Blender should allow custom icons to adapt automatically to the theme. For example, pure white icons could be rendered as black when using the Light theme, or Blender could expose a method to recolor or invert icons on the fly.

This would make custom icons behave like native ones—always readable, regardless of theme.

Conclusion

This is a UI inconsistency and usability bug that affects add-on developers and Blender users alike. It makes Blender’s otherwise polished interface look incomplete when custom icons are used.

Fixing this would improve Blender’s appearance across the board, making third-party add-ons feel as native and professional as the rest of Blender.

Thank you for your time and for making the best software in the world—with the best API I’ve ever worked with.

Respectfully,
Joe Morris

If this seems difficult to implement I could likely come up with a workable solution that would make it appealing to implement

Exact steps for others to reproduce the error

  • Create a addon that makes use of a custom icon and install it into Blender
  • Notice that the icon doesn't automatically change colour to match the theme. Specifically the icon stays white if you have a light or a dark theme.
LLM Reasoning

Got it, let's analyze these two bug reports. First, look at the descriptions and steps.

Bug report 1 is about the EDGE_BEVEL icon not updating its color when the Bevel theme color is changed in Blender's themes (3D Viewport edge settings). The steps involve changing the Bevel color and seeing the icon not update until another color is altered or the file is reloaded.

Bug report 2 is about custom icons (from add-ons) not adapting to UI themes—white icons stay white in light theme, making them hard to see. The steps are creating an addon with a custom icon and switching themes to see it doesn't change color.

These are different issues: one is a specific built-in icon (EDGE_BEVEL) in the 3D Viewport edge settings not updating its color when the theme color changes, while the other is custom add-on icons not adapting to UI themes at all. So they're not duplicates.

JSON Data

{
"llm_judgement": false,
"processing_time": 18.266553,
"duplicate_report_number": "144024"
}

<!-- ID: CHECK_DUPLICATE --> ### Report flagged as NOT a duplicate by LLM <details> <summary>Custom Icons Do Not Adapt to UI Theme (White Icons Hard to See in Light Theme)</summary> https://projects.blender.org/blender/blender/issues/144024 **System Information** Operating system: Windows 10 Pro 64-bit Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU, Driver 576.80 **Blender Version** Broken: 4.5.0, hash 8cb6b388974a Worked: (No previous version handled this correctly either) **Short description of error** Custom icons in Blender do not automatically adapt to the current UI theme. As a result, white icons remain white when switching to the Light theme, making them difficult to see and causing many add-ons to look poorly integrated without manual workarounds. <details> <summary>Original description</summary> In Blender’s UI, custom icons (loaded by add-ons via bpy.utils.previews.load) do not adapt to Blender’s Light or Dark themes. For example, when a white icon is used in the Dark theme, it displays fine. But when the user switches to the Light theme, the icon remains white, which makes it hard to see and visually unappealing on the Light theme’s bright background. This leads to a poor visual experience in add-ons. Users can still see the icons, but the lack of contrast makes them look broken or unfinished. Steps to Reproduce the Issue - Load any add-on that uses custom white PNG icons. - In Dark theme: icons appear correctly and look good. - Switch to Light theme: icons remain white and become hard to distinguish against the bright UI. There is no built-in way for Blender to recolor or adapt these icons automatically. Why This is a Problem Blender's UI is built around a dark gray interface to help users focus on their work. However, when switching to the Light theme (for visibility, preference, or specific workflows), add-ons using custom icons don’t adapt. Blender’s default icons automatically switch colors, but custom icons do not, making them visually inconsistent and hard to see. Not every developer knows how to create separate icon sets for each theme, and even if they do, Blender offers no support for this. It’s a manual workaround for what should be automatic. UI Workarounds Are Obvious and Incomplete Blender’s UI shows signs of similar workarounds to maintain visibility across themes: - Tooltips are kept short, likely to maintain clarity in the darker UI. - UI elements are clearly tweaked to avoid looking too “papery” or dull. This icon issue is part of the same problem—manual fixes for theme contrast. But in this case, there’s no fix unless developers create and toggle black/white icons themselves. Expected Behavior Blender should allow custom icons to adapt automatically to the theme. For example, pure white icons could be rendered as black when using the Light theme, or Blender could expose a method to recolor or invert icons on the fly. This would make custom icons behave like native ones—always readable, regardless of theme. Conclusion This is a UI inconsistency and usability bug that affects add-on developers and Blender users alike. It makes Blender’s otherwise polished interface look incomplete when custom icons are used. Fixing this would improve Blender’s appearance across the board, making third-party add-ons feel as native and professional as the rest of Blender. Thank you for your time and for making the best software in the world—with the best API I’ve ever worked with. Respectfully, Joe Morris If this seems difficult to implement I could likely come up with a workable solution that would make it appealing to implement </details> **Exact steps for others to reproduce the error** - Create a addon that makes use of a custom icon and install it into Blender - Here's one [alaska_icon_extension-1.0.0.zip](/attachments/fe8a5e49-a0c1-4677-ab94-4f0a6f71671b) - The icon it is using is `X.svg` from https://projects.blender.org/blender/blender/src/branch/main/release/datafiles/icons_svg/x.svg. However the issue also applies to things like PNGs (There are two PNGs in the addon for testing, you just need to adjust the code of the addon to use them) - It adds a button in the `Object Properites` tab under a `Previews Example Panel` - Notice that the icon doesn't automatically change colour to match the theme. Specifically the icon stays white if you have a light or a dark theme. </details> <details> <summary>LLM Reasoning</summary> Got it, let's analyze these two bug reports. First, look at the descriptions and steps. Bug report 1 is about the EDGE_BEVEL icon not updating its color when the Bevel theme color is changed in Blender's themes (3D Viewport edge settings). The steps involve changing the Bevel color and seeing the icon not update until another color is altered or the file is reloaded. Bug report 2 is about custom icons (from add-ons) not adapting to UI themes—white icons stay white in light theme, making them hard to see. The steps are creating an addon with a custom icon and switching themes to see it doesn't change color. These are different issues: one is a specific built-in icon (EDGE_BEVEL) in the 3D Viewport edge settings not updating its color when the theme color changes, while the other is custom add-on icons not adapting to UI themes at all. So they're not duplicates. </details> <details> <summary>JSON Data</summary> { "llm_judgement": false, "processing_time": 18.266553, "duplicate_report_number": "144024" } </details>
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Report flagged as NOT a duplicate by LLM

Lamp icons are not updated in outliner

https://projects.blender.org/blender/blender/issues/19524

%%%The Lamp icons only get updated in the outliner if you click on the Lamp in the outliner.

Test:

Add Lamp, and change type to something else.
Check outliner. The icon is still the old one until you click on the lamp.

cheers%%%

LLM Reasoning

Got it, let's analyze these two bug reports. First, look at the descriptions and steps to reproduce.

Bug report 1 is about the EDGE_BEVEL icon not updating its color when the theme's Bevel color is changed, unless another edge color is altered or the file is reloaded/restarted. The key here is an icon (EDGE_BEVEL) not updating its visual state based on a theme setting change, requiring a trigger.

Bug report 2 is about Lamp icons in the outliner not updating when the lamp type changes, only updating when clicked. So this is about a different icon (Lamp) in a different context (outliner) not updating immediately, needing user interaction (clicking).

The issues are about different icons (EDGE_BEVEL vs Lamp), different contexts (3D Viewport theme settings vs outliner lamp type change), and different triggers (altering another color vs clicking). So they're not the same issue. Therefore, the answer is No.

JSON Data

{
"llm_judgement": false,
"processing_time": 13.878969000000001,
"duplicate_report_number": "19524"
}

<!-- ID: CHECK_DUPLICATE --> ### Report flagged as NOT a duplicate by LLM <details> <summary>Lamp icons are not updated in outliner</summary> https://projects.blender.org/blender/blender/issues/19524 %%%The Lamp icons only get updated in the outliner if you click on the Lamp in the outliner. Test: Add Lamp, and change type to something else. Check outliner. The icon is still the old one until you click on the lamp. cheers%%% </details> <details> <summary>LLM Reasoning</summary> Got it, let's analyze these two bug reports. First, look at the descriptions and steps to reproduce. Bug report 1 is about the EDGE_BEVEL icon not updating its color when the theme's Bevel color is changed, unless another edge color is altered or the file is reloaded/restarted. The key here is an icon (EDGE_BEVEL) not updating its visual state based on a theme setting change, requiring a trigger. Bug report 2 is about Lamp icons in the outliner not updating when the lamp type changes, only updating when clicked. So this is about a different icon (Lamp) in a different context (outliner) not updating immediately, needing user interaction (clicking). The issues are about different icons (EDGE_BEVEL vs Lamp), different contexts (3D Viewport theme settings vs outliner lamp type change), and different triggers (altering another color vs clicking). So they're not the same issue. Therefore, the answer is No. </details> <details> <summary>JSON Data</summary> { "llm_judgement": false, "processing_time": 13.878969000000001, "duplicate_report_number": "19524" } </details>
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Report flagged as NOT a duplicate by LLM

"Display Device" currently has no influence on the displayed image

https://projects.blender.org/blender/blender/issues/145074

System Information
Operating system: Linux-6.14.0-28-generic-x86_64-with-glibc2.39 64 Bits, X11 UI
Graphics card: NVIDIA GeForce RTX 2070 Super NVIDIA Corporation NVIDIA 580.65.06 Vulkan Backend

Blender Version
Broken: version: 5.0.0 Alpha, branch: main, commit date: 2025-08-24 12:59, hash: 7e4defbf3b67
Worked: Blender 4.5 and previous, also main from a few days ago

Short description of error
I know the Color Management is being worked on currently, but I thought I'd report it anyway.

If I e.g. open an image or view a rendered image in Blender and then change the Display Device e.g. from sRGB to Display P3 or Rec.2020 absolutely nothing visible changes in the view.
Here e.g. the famous Blue Bar test image with an AgX View Transform / no look on an sRGB Display Device:

image.png

If I switch to Display P3:

image.png

Rec.2020 Display Device:

image.png

All look identical.

Now when using the current Blender config.ocio from main in another app capable of OCIO 2.4 (like in this case mrv2) it looks like expected:

sRGB Display Device (looks like in Blender):

image.png

But now Display P3 (difference is slight but visible):
image.png

And more extreme Rec.2020:

image.png

The two HDR devices give totally pale looking results, just like expected. But not in Blender currently.

LLM Reasoning

Got it, let's analyze the two bug reports. First, look at the descriptions and steps to reproduce.

Bug report 1 is about the EDGE_BEVEL icon not updating its color when the Bevel theme color is changed, unless another edge color is altered or Blender is restarted. The issue is with UI themes and icon colors in the 3D Viewport.

Bug report 2 is about the Display Device setting (like sRGB to P3/Rec.2020) not affecting the displayed image in Blender, even though it should change the color management. This is related to color management and display settings.

The topics are completely different: one is UI icon color updating, the other is display device color management. So they're not the same issue. Therefore, the answer is No.

JSON Data

{
"llm_judgement": false,
"processing_time": 15.033997,
"duplicate_report_number": "145074"
}

<!-- ID: CHECK_DUPLICATE --> ### Report flagged as NOT a duplicate by LLM <details> <summary>"Display Device" currently has no influence on the displayed image</summary> https://projects.blender.org/blender/blender/issues/145074 **System Information** Operating system: Linux-6.14.0-28-generic-x86_64-with-glibc2.39 64 Bits, X11 UI Graphics card: NVIDIA GeForce RTX 2070 Super NVIDIA Corporation NVIDIA 580.65.06 Vulkan Backend **Blender Version** Broken: version: 5.0.0 Alpha, branch: main, commit date: 2025-08-24 12:59, hash: `7e4defbf3b67` Worked: Blender 4.5 and previous, also main from a few days ago **Short description of error** I know the Color Management is being worked on currently, but I thought I'd report it anyway. If I e.g. open an image or view a rendered image in Blender and then change the Display Device e.g. from sRGB to Display P3 or Rec.2020 absolutely nothing visible changes in the view. Here e.g. the famous Blue Bar test image with an AgX View Transform / no look on an sRGB Display Device: ![image.png](/attachments/a88e2631-947a-40cf-87f6-3d309bbdce52) If I switch to Display P3: ![image.png](/attachments/64518664-852b-40c8-841a-076b3374ee12) Rec.2020 Display Device: ![image.png](/attachments/2b0aafe3-4ce9-4297-acd6-0b78445db6ed) All look identical. Now when using the current Blender config.ocio from main in another app capable of OCIO 2.4 (like in this case mrv2) it looks like expected: sRGB Display Device (looks like in Blender): ![image.png](/attachments/9235a752-2481-456d-85d1-c5d2ed28cb1e) But now Display P3 (difference is slight but visible): ![image.png](/attachments/be021adb-c38d-4ab9-8297-d14dbfc1033c) And more extreme Rec.2020: ![image.png](/attachments/ced9572c-c5aa-454b-a12e-c0fa37ba3609) The two HDR devices give totally pale looking results, just like expected. But not in Blender currently. </details> <details> <summary>LLM Reasoning</summary> Got it, let's analyze the two bug reports. First, look at the descriptions and steps to reproduce. Bug report 1 is about the EDGE_BEVEL icon not updating its color when the Bevel theme color is changed, unless another edge color is altered or Blender is restarted. The issue is with UI themes and icon colors in the 3D Viewport. Bug report 2 is about the Display Device setting (like sRGB to P3/Rec.2020) not affecting the displayed image in Blender, even though it should change the color management. This is related to color management and display settings. The topics are completely different: one is UI icon color updating, the other is display device color management. So they're not the same issue. Therefore, the answer is No. </details> <details> <summary>JSON Data</summary> { "llm_judgement": false, "processing_time": 15.033997, "duplicate_report_number": "145074" } </details>
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Report flagged as NOT a duplicate by LLM

Regression: presets icon in the light theme is no longer visible

https://projects.blender.org/blender/blender/issues/148295

System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1050 Ti NVIDIA Corporation NVIDIA 581.29 Vulkan Backend

Blender Version
Broken: version: 5.0.0 Beta, branch: blender-v5.0-release, commit date: 2025-10-17 00:46, hash: c1a7d6f24d5a
Worked: 4.5.4 RC

Short description of error
the icon of presets button in the properties editor is light in the light theme, used to be dark to stand out!

5.0
light.PNG

4.5:
4.5.PNG

LLM Reasoning

Got it, let's analyze the two bug reports. First, look at the description and steps for each.

Bug report 1 is about the EDGE_BEVEL icon not updating its color when the Bevel theme color is changed in Blender's themes. The steps involve changing the Bevel color and seeing the icon doesn't update until another edge color is altered or the file is reloaded.

Bug report 2 is about a presets icon in the light theme being no longer visible (light color, hard to see) compared to previous versions. The issue is with the visibility of an icon in the properties editor's light theme, not related to edge icons or theme color updates for specific edges.

The key sections: description and steps. Report 1 is about a specific icon (EDGE_BEVEL) not updating color when its theme color changes. Report 2 is about a presets icon's visibility in light theme. These are different issues—one is about icon color update, the other about icon visibility/contrast. So they're not duplicates.

JSON Data

{
"llm_judgement": false,
"processing_time": 15.038291,
"duplicate_report_number": "148295"
}

<!-- ID: CHECK_DUPLICATE --> ### Report flagged as NOT a duplicate by LLM <details> <summary>Regression: presets icon in the light theme is no longer visible</summary> https://projects.blender.org/blender/blender/issues/148295 **System Information** Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1050 Ti NVIDIA Corporation NVIDIA 581.29 Vulkan Backend **Blender Version** Broken: version: 5.0.0 Beta, branch: blender-v5.0-release, commit date: 2025-10-17 00:46, hash: `c1a7d6f24d5a` Worked: 4.5.4 RC **Short description of error** the icon of presets button in the properties editor is light in the light theme, used to be dark to stand out! 5.0 ![light.PNG](/attachments/7ee9a6ee-fae7-41dd-83bc-3867e3ef19da) 4.5: ![4.5.PNG](/attachments/2f0d7347-6ef5-4bc2-af07-96073e979915) </details> <details> <summary>LLM Reasoning</summary> Got it, let's analyze the two bug reports. First, look at the description and steps for each. Bug report 1 is about the EDGE_BEVEL icon not updating its color when the Bevel theme color is changed in Blender's themes. The steps involve changing the Bevel color and seeing the icon doesn't update until another edge color is altered or the file is reloaded. Bug report 2 is about a presets icon in the light theme being no longer visible (light color, hard to see) compared to previous versions. The issue is with the visibility of an icon in the properties editor's light theme, not related to edge icons or theme color updates for specific edges. The key sections: description and steps. Report 1 is about a specific icon (EDGE_BEVEL) not updating color when its theme color changes. Report 2 is about a presets icon's visibility in light theme. These are different issues—one is about icon color update, the other about icon visibility/contrast. So they're not duplicates. </details> <details> <summary>JSON Data</summary> { "llm_judgement": false, "processing_time": 15.038291, "duplicate_report_number": "148295" } </details>
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Reference: Triager-bot/blender-bug-reports#71