Shift+L does not work in Grease Pencil Edit Mode #146
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Original bug report: https://projects.blender.org/blender/blender/issues/157245
System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 4070 SUPER NVIDIA Corporation NVIDIA 577.00 Vulkan Backend
Blender Version
Broken: version: 5.0.1 Release Candidate, branch: blender-v5.0-release, commit date: 2025-12-10 09:09, hash:
1c3b09d7e29aShort description of error
Shift+L in GP Edit Mode to Deselect linked does not work. You can press L to select Linked only if you first click 1 point, but there's not a way to deselect linked like we can in object edit mode.
Exact steps for others to reproduce the error
Report is clear
LLM Reasoning
Got it, let's see. The bug report has a clear title: "Shift+L does not work in Grease Pencil Edit Mode". The body describes the issue: Shift+L doesn't deselect linked in GP Edit Mode, unlike object edit mode. Then there are exact steps to reproduce: make GP object, select a point and hit L, then hit Shift+L and nothing happens. So the description is clear, steps are present. So the answer should be Yes.
JSON Data
{
"llm_judgement": true,
"processing_time": 6.669906
}
Report is specific
LLM Reasoning
Got it, let's analyze this bug report. The title is "Shift+L does not work in Grease Pencil Edit Mode". The body describes a specific issue: the shortcut Shift+L for deselecting linked points in Grease Pencil Edit Mode isn't working. The steps to reproduce are clear and specific (make GP object, select point with L, then try Shift+L). So this is about a specific issue because it's tied to a particular feature (Grease Pencil Edit Mode) and a specific shortcut (Shift+L). Therefore, the answer should be 'Specific'.
JSON Data
{
"llm_judgement": true,
"processing_time": 7.858217000000001
}
Report flagged as NOT a duplicate by LLM
Consistent select linked mesh
https://projects.blender.org/blender/blender/issues/25080
%%%When using select_linked_pick (L-key) in editmode the behaviour ist different from using L-key in UV-Editor.
This patch makes the behaviour of select_linked_pick consistent with the UV-Editor and also more consistent with the rest of the selection-modes in Blender.
Now instead of using L-key to select and Shift+Lkey for deselect Blender uses L-key for only selecting the linked mesh under the mouse-cursor and Shift+Lkey for extending/removing from selection.
The old behaviour always annoyed me because it worked different than other selection modes eg. RMB-click.
Todo: will add a patch soon to also change select_linked_pick of curves to work this way.
Please have a look at the patch! :)%%%
LLM Reasoning
Got it, let's analyze these two bug reports. First, Bug Report 1 is about Shift+L not working in Grease Pencil Edit Mode to deselect linked points. The steps are: make GP object, select a point with L, then Shift+L does nothing.
Bug Report 2 is about the behavior of select_linked_pick (L-key) in edit mode being inconsistent with UV-Editor and other selection modes. It mentions that the patch changes L to only select linked under cursor and Shift+L for extending/removing. But this report is more about a proposed change or inconsistency, not a bug where Shift+L doesn't work.
Wait, Bug Report 1 is specifically about Grease Pencil (GP) Edit Mode, while Bug Report 2 talks about edit mode in general (maybe mesh, UV-Editor). The first is a specific issue with GP and Shift+L not deselecting, the second is about consistency of L and Shift+L across modes. So they are different issues. Therefore, the answer is No.
JSON Data
{
"llm_judgement": false,
"processing_time": 12.704652,
"duplicate_report_number": "25080"
}
Report flagged as NOT a duplicate by LLM
Select linked bones (Shift+L) inconsistency
https://projects.blender.org/blender/blender/issues/153068
System Information
Operating system: Windows 11 pro
Graphics card:
Blender Version
Broken: 5.0.1
Worked: 4.5.5
Short description of error
On a chain of bones, using "select linked" shift+L, will work on any bone in edit mode.
Will only work on children in pose mode.
In pose mode, selecting the first bone in the chain and using the operator won't work.
Also, it only works with connected children.
Would be nice to have an option to select connected and/or disconnected children.
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
Add a bone, extrude several bones, select the first bone in the chain.
Try CTRL+L in pose mode.
LLM Reasoning
Got it, let's analyze these two bug reports. First, look at the descriptions and steps.
Bug report 1 is about Shift+L not working in Grease Pencil (GP) Edit Mode to deselect linked. The steps involve GP object, selecting a point with L, then Shift+L does nothing.
Bug report 2 is about Select linked bones (Shift+L) inconsistency between edit mode and pose mode, specifically in bone chains. Steps are adding bones, extruding, selecting first bone, trying CTRL+L (wait, but the title says Shift+L? Wait, no, the steps say CTRL+L? Wait, maybe a typo, but the main issue is about bone selection in pose vs edit mode.
The key here: Bug 1 is GP Edit Mode, Bug 2 is bones (probably armature) in edit/pose mode. Different contexts—Grease Pencil vs Armature. So they're not the same issue. Therefore, answer is No.
JSON Data
{
"llm_judgement": false,
"processing_time": 13.580960999999999,
"duplicate_report_number": "153068"
}
Report flagged as NOT a duplicate by LLM
Grease Pencil: Implement "Pick Linked" edit mode operator
https://projects.blender.org/blender/blender/issues/147979
There are two types of "Select linked".
This second operator is useful when you want to pick an entire stroke while keeping the selection of all the other
points intact.
The first one is implemented, but mapped to
LandCtrl+Lwhen it should only be mapped toCtrl+L.The second one should be implemented and mapped to
L.LLM Reasoning
Got it, let's analyze these two bug reports. First, look at the descriptions and steps.
Bug report 1 is about Shift+L not working in Grease Pencil Edit Mode to deselect linked. The steps are: make GP object, select a point with L, then Shift+L does nothing.
Bug report 2 talks about implementing "Pick Linked" operator. It says the first type (select all points of strokes with at least one selected) is mapped to L and Ctrl+L but should be only Ctrl+L, and the second type (pick selection then select connected) should be implemented for L. So this is about mapping issues between L and Ctrl+L, not about Shift+L.
The first report's issue is specifically Shift+L not working. The second is about L vs Ctrl+L mappings. They're different issues. So the answer is No.
JSON Data
{
"llm_judgement": false,
"processing_time": 11.108975000000001,
"duplicate_report_number": "147979"
}
Report flagged as NOT a duplicate by LLM
Grease Pencil Deselect Doesn't Work As Expected When Bind to ALT
https://projects.blender.org/blender/blender/issues/111728
Deselect in grease pencil edit mode doesn't work as expected.
Instead, it works like deselect all like shown in the video.
I've made it sure no other operator bind to ALT left mouse.
I've trace this bug down to v3.3.9, but unfortunately see no working version.
Note that this only happen when the operator is bind to ALT / CTRL + ALT key.
I know that this type of bug might be superficial to what Blender Developers are currently working on,
but for someone who has customized Blender Keymap to match 3Max selection (alt to deselect), this is QoL bug fix :)..
Thanks!
LLM Reasoning
Got it, let's analyze the two bug reports. First, look at the descriptions and steps.
Bug report 1 is about Shift+L not working in Grease Pencil Edit Mode to deselect linked. The steps are: make GP object, select a point with L, then Shift+L does nothing.
Bug report 2 is about Deselect in Grease Pencil edit mode not working as expected when bound to ALT (like 3Max's alt deselect). It mentions that instead of deselecting linked, it acts like deselect all. The key here is the binding: ALT vs Shift+L.
The first report is specifically about Shift+L failing to deselect linked. The second is about ALT-bound deselect not working as expected (maybe a different keybind issue). The issues are about different key combinations (Shift+L vs ALT) and different behaviors (deselect linked vs deselect all). So they're not the same issue. Therefore, the answer is No.
JSON Data
{
"llm_judgement": false,
"processing_time": 11.828813999999998,
"duplicate_report_number": "111728"
}
Report flagged as NOT a duplicate by LLM
Grease Pencil V3: Deselecting a vertex group does not work in stroke edit mode
https://projects.blender.org/blender/blender/issues/129023
System Information
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 4080/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 560.94
Blender Version
Broken: version: 4.3.0 Beta, branch: blender-v4.3-release, commit date: 2024-10-13 22:49, hash:
72be365c6ba6Worked: 4.2
Short description of error
Cannot use
deselect vertex groupin Grease pencil stroke edit mode (point mode works fine)Exact steps for others to reproduce the error
LLM Reasoning
Got it, let's analyze these two bug reports. First, look at the descriptions and steps.
Bug Report 1 is about Shift+L not working in Grease Pencil Edit Mode to deselect linked points. The steps are: make GP object, select a point with L, then Shift+L does nothing.
Bug Report 2 is about deselecting a vertex group in stroke edit mode (not point mode) for Grease Pencil V3. Steps involve assigning to a vertex group and trying to deselect in stroke mode.
The key differences: Bug 1 is about the keyboard shortcut Shift+L for linked selection/deselection, while Bug 2 is about vertex group deselection in stroke mode. The issues are different—one is a shortcut not working, the other is vertex group functionality. So they're not the same issue.
JSON Data
{
"llm_judgement": false,
"processing_time": 12.179207,
"duplicate_report_number": "129023"
}